Magic User Classes
Mage
Maximum strength: 100
Maximum intelligence: 175
Maximum dexterity: 80
Maximum combined stats (statcap): 300
Stats required to join: Str: 50, Dex: 10, Int: 75
Skill required to join: Magery 65%
Any of these skills are required as well: Evaluating Intelligence 65%, Meditation 50%, Resisting Spells 50%
At primary (100%):
Evaluating Intelligence, Magery, Magic Resistance, Meditation, Macefighting
At secondary (85%):
Tactics, Tracking, veterinary
At tertiary (65%):
Item Id, Detect Hidden, Discordance, Forensics, Herding
At penalty (40%):
Animallore, Armslore, Anatomy, Healing, Animal Taming, Wrestling
Spellweaver
Maximum strength: 100
Maximum intelligence: 200
Maximum dexterity: 80
Maximum combined stats (statcap): 350
Stats required to join: Str: 60, Dex: 25, Int: 80
Skill required to join: Magery 65%
The spellweaver also needs to complete three special quests to join the class. (see useful Info)
At primary (100%):
Magery, Magic Resistance, Meditation, Macefighting, Eval Int
At secondary (85%):
Tactics, Tracking, Herding
At tertiary (65%):
Item id, Detect Hidden, Animal lore, Forensics
At penalty (40%):
Armslore, Animal Taming, Wrestling, Anatomy, Taste id, Camping
Necromancer
Maximum strength: 125
Maximum intelligence: 175
Maximum dexterity: 50
Maximum combined stats (statcap): 300
Stats required to join: Str: 60, Dex: 25, Int: 85
Skill required to join: Magery 65%
Any of these skills are required as well: Spirit Speak (Necromancy) 65%, Meditation 65%, Resisting Spells 60%
At primary (100%):
Magery, Magic resistance, Tactics, Spirit Speak, Meditation, Macefighting, Forensics
At secondary (85%):
Camping, Detect Hidden, Tracking
At tertiary (65%):
Item id, Discordance, Anatomy
At penalty (40%):
Evaluating Int, Animal lore, Armslore, Healing, Taste id
Druid
Maximum strength: 125
Maximum intelligence: 175
Maximum dexterity: 50
Maximum combined stats (statcap): 300
Stats required to join: Str: 55, Dex: 25, Int: 85
Skill required to join: Magery 65%
Any of these skills are required as well: Animal Lore (Druidry) 65%, Meditation 65%, Resisting Spells 65%
At primary (100%):
Animal lore, Magery, Magic Resistance, Macefighting, Meditation
At secondary (85%):
Herding, Tactics, Tracking, Veterinary
At tertiary (65%):
Item id, Detect Hidden, Discordance, Forensics
At penalty (40%):
camping, Evaluating int, Anatomy, Armslore, Healing, Taste Id, Wrestling
Bard
Maximum strength: 145
Maximum intelligence: 80
Maximum dexterity: 150
Maximum combined stats (statcap): 350
Stats required to join: Str: 70, Dex: 45, Int: 60
Skill required to join: Musicianship 65%
Any of these skills are required as well: Peacemaking 60%, Camping 60%, Provocation 60%
At primary (100%):
Peacemaking, Camping, Provocation, Magic Resistance, Musicianship, Veterinary, Tactics, Macefighting
At secondary (85%):
Herding, Tracking
At tertiary (65%):
Item id, Detect Hidden, Forensics, Magery, Meditation, Discordance, Wrestling
At penalty (40%):
Evaluating Int, Anatomy, Armslore, Animal Lore, Healing, Tasteid, Animal Taming
Monk
Maximum strength: 125
Maximum intelligence: 120
Maximum dexterity: 150
Maximum combined stats (statcap): 325
Stats required to join: Str: 50, Dex: 40, Int: 50
Skill required to join: Wrestling 65%
Either of these skills are required as well: Magery 65%, Meditation 50%
At primary (100%):
Wrestling, Magic Resistance, Tactics
At secondary (85%):
Magery, Macefighting, TRacking, Veterinary, Meditation
At tertiary (65%):
Healing, Detect Hidden, Discordance, forensics
At penalty (40%):
Anatomy, Armslore, Animallore, Item id, Spirit Speak, Animal Taming, Taste Id
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