Base Class Info
Fighter
Maximum strength 85
Maximum intelligence 60
Maximum dexterity 80
Maximum Stats 200
Primary skills:
At tertiary (65%):
Tertiary skills: Anatomy, Parrying, Camping, Cartography, Detecting Hidden, Enticement, Healing, Herding, Hiding, Magic resistance, Tactics, Poisoning, Archery, Tracking, Swordsmanship, Mace fighting, Fencing, Wrestling, Meditation, Remove trap, Forensic evaluation, Item identification
Rogue
Maximum strength 85
Maximum intelligence 60
Maximum dexterity 90
Maximum Stats 200
Primary skills:
At tertiary (65%):
Tertiary skills: Anatomy, Parrying, Bowcraft, Camping, Cartography, Detecting Hidden, Enticement, Healing, Herding, Hiding, Lockpicking, Magic resistance, Tactics, Snooping, Poisoning, Archery, Stealing, Tracking, Swordsmanship, Mace fighting, Fencing, Wrestling, Lumberjacking, Meditation, Stealth, Remove trap, Forensic evaluation, Item identification
MagicUser
Maximum strength 70
Maximum intelligence 85
Maximum dexterity 70
Maximum Stats 200
Primary skills:
At tertiary (65%):
Tertiary skills: Animal lore, Peacemaking, Camping, Evaluating intelligence, Forensic evaluation, Herding, Provocation, Magery, Magic resistance, Tactics, Musicianship, Spiritspeaking, Animal taming, Veterinary, Mace fighting, Wrestling, Meditation, Detect hidden, Tracking, Enticement, Item identification
Merchant
Maximum strength 70
Maximum intelligence 70
Maximum dexterity 85
Maximum Stats 200
Primary skills:
At tertiary (65%):
Tertiary skills: Anatomy, Alchemy, Item identification, Arms lore, Blacksmithy, Bowcraft, Camping, Carpentry, Cartography, Cooking, Fishing, Herding, Inscription, Magic resistance, Tactics, Archery, Tailoring, Animal taming, Taste identification, Tinkering, Swordsmanship, Mace fighting, Fencing, Wrestling, Lumberjacking, Mining, Meditation, Detect hidden, Tracking, Wrestling, Enticement, Forensic evaluation |