| Base Class InfoFighter
 Maximum strength 85
 Maximum intelligence 60
 Maximum dexterity 80
 
 Maximum Stats 200
 
 Primary skills:
 
 At tertiary (65%):
 Tertiary skills: Anatomy, Parrying, Camping, Cartography, Detecting Hidden, Enticement, Healing, Herding, Hiding, Magic resistance, Tactics, Poisoning, Archery, Tracking, Swordsmanship, Mace fighting, Fencing, Wrestling, Meditation, Remove trap, Forensic evaluation, Item identification
 
 
 Rogue
 
  Maximum strength 85Maximum intelligence 60
 Maximum dexterity 90
 
 Maximum Stats 200
 
 
 Primary skills:
 
 At tertiary (65%):
 Tertiary skills: Anatomy, Parrying, Bowcraft, Camping, Cartography, Detecting Hidden, Enticement, Healing, Herding, Hiding, Lockpicking, Magic resistance, Tactics, Snooping, Poisoning, Archery, Stealing, Tracking, Swordsmanship, Mace fighting, Fencing, Wrestling, Lumberjacking, Meditation, Stealth, Remove trap, Forensic evaluation, Item identification
 
 MagicUser
 
 Maximum strength 70
 Maximum intelligence 85
 Maximum dexterity 70
 
 Maximum Stats 200
 
 Primary skills:
 
 At tertiary (65%):
 Tertiary skills: Animal lore, Peacemaking, Camping, Evaluating intelligence, Forensic evaluation, Herding, Provocation, Magery, Magic resistance, Tactics, Musicianship, Spiritspeaking, Animal taming, Veterinary, Mace fighting, Wrestling, Meditation, Detect hidden, Tracking, Enticement, Item identification
 
 
 Merchant
 
 Maximum strength 70
 Maximum intelligence 70
 Maximum dexterity 85
 
 Maximum Stats 200
 
 Primary skills:
 
 At tertiary (65%):
 Tertiary skills: Anatomy, Alchemy, Item identification, Arms lore, Blacksmithy, Bowcraft, Camping, Carpentry, Cartography, Cooking, Fishing, Herding, Inscription, Magic resistance, Tactics, Archery, Tailoring, Animal taming, Taste identification, Tinkering, Swordsmanship, Mace fighting, Fencing, Wrestling, Lumberjacking, Mining, Meditation, Detect hidden, Tracking, Wrestling, Enticement, Forensic evaluation
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