Merchant Classes

Merchent Classes

Decorator

Maximum strength:
125
Maximum intelligence: 80
Maximum dexterity: 100
Maximum combined stats (statcap): 250 

Stats required to join:
Str: 60, Dex: 40, Int: 30 
Skill required to join:
Anatomy 65%
Either of these skills are required as well: Blacksmithy 65%, Carpentry 65%, Tinkering 65%

At primary (100%): 
Resisting Spells, Anatomy

At secondary (85%):
Carpentry, Bowcraft, Blacksmithy, Tinkering, Tailoring

At tertiary (65%): 
Camping, Discordance (Leadership), Forensic Evaluation, Tracking, Mining, Lumberjacking, Macefighting

At penalty (40%): 
Animal Lore (Druidry), Archery, Healing, Alchemy, Evaluating Intelligence, Taste Identification, Arms Lore, Item Identification, Tactics, Inscription



Tinker

Maximum strength:
115
Maximum intelligence: 80
Maximum dexterity: 100
Maximum combined stats (statcap): 250

Stats required to join: Str: 55, Dex: 40, Int: 30
Skill required to join: Tinkering 65%
Either of these skills are required as well: Item Identification 60%, Carpentry 45%

At primary (100%): 
Item Identification, Tinkering, Resisting Spells

At secondary (85%):
Carpentry, Lumberjacking, Mace Fighting, Swordsmanship

At tertiary (65%):
Arms lore, Camping, Detecting Hidden, Discordance (Leadership), Forensic Evaluation, Tactics, Tracking, Wrestling, Mining

At penalty (40%):
Animal Lore (Druidry), Blacksmithy, Archery, Tailoring, Healing, Evaluating Intelligence, Taste Identification



Carpenter

Maximum strength: 125
Maximum intelligence: 80
Maximum dexterity: 100
Maximum combined stats (statcap): 250

Stats required to join: Str: 55, Dex: 40, Int: 30
Skill required to join: Carpentry 65%
Any of these skills are required as well: Lumberjacking 60%, Tinkering 45%, Item Identification 60%

At primary (100%): 
Carpentry, Lumberjacking, Resisting Spells

At secondary (85%):
Item Identification, Camping, Tinkering, Mace Fighting

At tertiary (65%):
Arms lore, Detecting Hidden, Discordance (Leadership), Forensic Evaluation, Tactics, Tracking, Wrestling

At penalty (40%):
Animal Lore (Druidry), Blacksmithy, Tailoring, Bowcraft/Fletching, Archery, Mining, Healing, Anatomy, Evaluating Intelligence, Taste Identification


 Blacksmith

Maximum strength: 135
Maximum intelligence: 80
Maximum dexterity: 100
Maximum combined stats (statcap): 250

Stats required to join: Str: 60, Dex: 40, Int: 30
Skill required to join: Blacksmithy 65%
Either of these skills are required as well: Mining 60%, Arms Lore 65%

At primary (100%):
Item Identification, Arms lore, Blacksmithy, Mace Fighting, Mining, Resisting Spells

At secondary (85%):
 
Camping, Tactics, Swordsmanship

At tertiary (65%):
Detecting Hidden, Discordance (Leadership), Forensic Evaluation, Tracking, Wrestling, Lumberjacking, Veterinary

At penalty (40%):
Carpentry, Tinkering, Animal Lore (Druidry), Tailoring, Healing, Evaluating Intelligence, Taste Identification



Tailor

Maximum strength: 100
Maximum intelligence: 90
Maximum dexterity: 120
Maximum combined stats (statcap):
250

Stats required to join: Str: 50, Dex: 40, Int: 30
Skill required to join: Tailoring 65%
This skill is required as well: Arms Lore 60%

At primary (100%):
Arms lore, Tailoring, Resisting Spells

At secondary (85%):
Item Identification, Cooking, Mace Fighting

At tertiary (65%):
Camping, Detecting Hidden, Discordance (Leadership), Forensic Evaluation, Tactics, Tracking, Wrestling

At penalty (40%):
Tinkering, Blacksmithy, Animal Taming, Lumberjacking, Anatomy, Healing, Animal Lore (Druidry), Evaluating Intelligence, Taste Identification



Cook(Harvester)

Maximum strength: 110
Maximum intelligence: 100
Maximum dexterity: 110
Maximum combined stats (statcap): 250

Stats required to join: Str: 55, Dex: 40, Int: 30
Skill required to join: Cooking 65%
Either of these skills are required as well: Fishing 60%, Lumberjacking 50%

At primary (100%): 
Camping, Cooking, Fishing, Taste Identification, Lumberjacking, Mining, Resisting Spells

At secondary (85%):
Tracking

At tertiary (65%): 
Item Identification, Detecting Hidden, Discordance (Leadership), Forensic Evaluation, Tactics, Mace Fighting, Wrestling, Veterinary

At penalty (40%): 
Alchemy, Tailoring, Animal Lore (Druidry), Animal Taming, Healing, Evaluating Intelligence, Arms Lore


Animal Tamer

Maximum strength: 100
Maximum intelligence: 100
Maximum dexterity: 100
Maximum combined stats (statcap): 250

Stats required to join: Str: 55, Dex: 40, Int: 30
Skill required to join: Animal Taming 65%
Either of these skills are required as well: Camping 50%, Animal Lore (Druidry) 65%

At primary (100%): 
Animal Lore (Druidry), Peacemaking, Camping, Herding, Animal Taming, Veterinary, Tracking, Mace Fighting, Resisting Spells

At secondary (85%): 
Tactics, Swordsmanship

At tertiary (65%): 
Item Identification, Detecting Hidden, Discordance (Leadership), Fishing, Forensic Evaluation, Archery, Wrestling

At penalty (40%):
Cooking, Tailoring, Healing, Evaluating Intelligence, Arms Lore, Taste Identification



Alchemist

Maximum strength: 90
Maximum intelligence: 130
Maximum dexterity: 110
Maximum combined stats (statcap): 250

Stats required to join: Str: 45, Dex: 35, Int: 40
Skill required to join: Alchemy 65%
This skill is required as well: Taste Identification 60%

At primary (100%): 
Alchemy, Taste Identification, Resisting Spells

At secondary (85%):
Item Identification, Cooking

At tertiary (65%):
Camping, Detecting Hidden, Discordance (Leadership), Forensic Evaluation, Tactics, Tinkering, Tracking, Mace Fighting, Wrestling, Mining

At penalty (40%):
Fishing, Inscription, Tailoring, Meditation, Healing, Evaluating Intelligence, Animal Lore (Druidry), Arms Lore



Bowyer

Maximum strength:
120
Maximum intelligence: 90
Maximum dexterity: 120
Maximum combined stats (statcap): 250

Stats required to join: Str: 55, Dex: 40, Int: 30
Skill required to join: Bowcraft/Fletching 65%
This skill is required as well: Lumberjacking 60%

At primary (100%):
Arms lore, Bowcraft/Fletching, Lumberjacking, Resisting Spells

At secondary (85%):
Item Identification, Archery

At tertiary (65%):
Camping, Detecting Hidden, Discordance (Leadership), Forensic Evaluation, Tactics, Tracking, Wrestling

At penalty (40%):
Carpentry, Tinkering, Animal Lore (Druidry), Tailoring, Mace Fighting, Mining, Healing, Evaluating Intelligence, Taste Identification



Scribe

Maximum strength: 90
Maximum intelligence: 150
Maximum dexterity: 110
Maximum combined stats (statcap): 250

Stats required to join: Str: 40, Dex: 30, Int: 50
Skill required to join: Inscription 65%
Either of these skills are required as well: Cartography 45%, Item Identification 50%

At primary (100%): 
item Identification, Cartography, Inscription, Meditation, Resisting Spells

At secondary (85%):
Forensic Evaluation

At tertiary (65%):
Alchemy, Camping, Cooking, Detecting Hidden, Discordance (Leadership), Fishing, Tactics, Taste Identification, Tracking, Mace Fighting, Wrestling

At penalty (40%):
Tinkering, Healing, Animal Lore (Druidry), Arms Lore, Evaluating Intelligence
 
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