Fighter Classes

Fighter Classes

Warrior

Maximum strength: 155
Maximum intelligence: 75
Maximum dexterity: 120
Maximum combined stats (statcap): 300

Stats required to join: Str: 80, Dex: 55, Int: 10
Skill required to join: Tactics 65%
Any of these skills are required as well: Swordsmanship 65%, Mace fighting: 65%, Fencing 65%

At primary (100%):
Anatomy, Parry, Swordsmanship, Macefighting, Fencing, Tactics

At secondary (85%): 
Tracking, Armslore, Discordance, Magic Resistance

At tertiary (65%): 
Animallore, Itemid, Detect hidden, Healing, Forensics, Veterinary

At penalty (40%):
Wrestling, Taste Identification



Paladin

Maximum strength:
150
Maximum intelligence: 100
Maximum dexterity: 120
Maximum combined stats (statcap): 310

Stats required to join: Str: 85, Dex: 70, Int: 40
Skill required to join: Swordsmanship 65%
Either of these skills are required as well: Parrying 65%, Discordance (Leadership) 50%

At primary (100%):
Anatomy, Parry, Discordance, Swordsmanship 

At secondary (85%):
Healing, Tactics, Tracking, Meditation, Magic Resistance

At tertiary (65%):
Item Id, Forensics, Archery, Veterinary, Animal lore

At penalty (40%): 
Armslore, Wrestling



Priest

Maximum strength: 115
Maximum intelligence: 140
Maximum dexterity: 50
Maximum combined stats (statcap): 300

Stats required to join: Str: 55, Dex: 50, Int: 55
Skill required to join: Meditation: 50%
Either of these skills are required as well: Mace Fighting 65%, Discordance (Leadership) 65%

At primary (100%):
 Anatomy, Enticement, Healing, Magic Resistance, Macefighting, Meditation

At secondary (85%): 
Parry, Tactics

At tertiary (65%): 
Tracking, Itemid, Camping, Forensics, Archery, Wrestling, Veterinary

At penalty (40%): 
Armslore, Animallore, Evaluating Intelligence



Barbarian

Maximum strength: 300
Maximum intelligence: 20
Maximum dexterity: 150
Maximum combined stats (statcap): 450

Stats required to join: Str: 85, Dex: 50, Int: 10
Skill required to join: Tactics 65%
Either of these skills are required as well: Swordsmanship 65%, Mace fighting: 65%

At primary (100%):
Anatomy, Camping, Tactics, Swordsmanship, Macefighting, Fencing, Wrestling, Tracking

At secondary (85%):
 
Magic Resistance, Healing

At tertiary (65%): 
Forensics, Animallore, Cooking

At penalty (40%): 
Item Id

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